EU5 Mechanics
Each guide states the patch its data was verified against; the official wiki lags the game, so 1.2/1.3 deltas here come straight from the patch notes.
- Advances, Ages, and Institutions in EU5: How Research Actually Works
- Buildings in EU5: Goods In, Goods Out, Workers in Between
- Control in EU5: Why Owning a Province Isn't Having It
- Culture, Language, and Integration in EU5
- Diplomacy in EU5: Opinion, Antagonism, and the Great Power Game
- Economy in EU5: Tax Base, the 5% Minting Rule, and Staying Solvent
- Estates in EU5: Power, Satisfaction, and the 1.3 Identity Rework
- Laws, Government Reforms, and Societal Values in EU5
- Pops in EU5: The Population Engine Everything Else Runs On
- The Cabinet in EU5: Your Country's Only Pair of Hands
- Trade and Markets in EU5: Attraction, Access, and the Burgher Black Box
- Warfare in EU5: Casus Belli, Warscore, and Why Fair Fights Lose